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KS3 ICT Games Unit

Discussion in 'Computing and ICT' started by Anafonitria, Jun 9, 2011.

  1. Hi

    I have been tasked with creating a new games unit for in KS3. We are going to be using Games Maker to create the games. I am wanting to create a whole scheme around this work. Has anyone got any suggestions for extra tasks that can fit into the scheme, i.e. evaluations, history of gaming etc.
    I am not a 'games person' so would really appreciate any help thanks

  2. Sorry could I also jump on the bandwagon? We are trying to introduce this unit for our students and am currently having to write from scratch!

    I have PM'd you with my email if you wouldn't mind.

    Those that have bought the SOW mentioned from teachict, how many lessons does it have in the SOW?

    Thank you all
  3. colwynexile

    colwynexile Occasional commenter

    If you look on the games maker website there are a number of tutorials for different levels of games.
    I run an enrichment lesson on a Friday (2hrs) that lasts for 1 term (and then starts with a new cohort each term, at least 20+ pupils each time). For the first half term we use PPT to create a who want's to be a squillionaire games and then a 'Warlock of FireTop Mountain' style game (two or three options per page, pick the wrong option you're dead, etc). This way they get use to planning and testing before moving on.
    For the second half term I do games maker. The first lesson we do the catch the clown game and then split the rest of the term into two week blocks so we can get 2 or 3 games complete. In the time I have I can't teach them game maker completely, but they can get a flavour so they can download it if they want to go further.
  4. Can I be cheeky and ask whic other types of games you make with the students? I wish to avoid the shoot them up games and looking at planning for 6 week blocks - like you covering catch the clown week 1, maze games week 2+ and then the world's our oyster!
    D you have any links to any plans you have written if I am allowed to be so cheeky!
  5. colwynexile

    colwynexile Occasional commenter

    no problems.
    it's broken down like this;
    week 1 - catch the clown
    week 2 & 3 - maze game
    week 4 & 5 - 1941 game
    This usually lasts the term.
    I have a write up that makes using catch the clown easy. I've done one for chalk and talk, and one for pupils. Need to do others. I'm not happy with 1941, and am thinking of doing platform game instead but might just run out of time.
    If you want to see these, pass over your email and I'll launch them your way. Same for anyone else, and if the demand get to great (ha!), I stick guide in resource area.
  6. Hi,

    The teach-ict SoW from Pixel8 isn't too bad, but some of the students don't like the catch the piggies game very much, and some of the sounds, like the boing when the piggies hits the wall is lagged, so the students get annoyed at this.

    The first tutorial from the vesion 8 gamemaker program called catch the fruit is a gerat one to start with, including bombs, high-scores and the students love it when they are done.

    As a one off end to a sequencing unit where my students finished their Scratch projects early I created a 1-2 lesson presentation to create the catch the fruit game.

    I'd be happy to share this with anyone. All the sroites come from Version 8(.1), and as we use version 7 at the school I can verify the game works with version 7 too.

  7. Hmm... tried to upload to Resources, but you can't upload zip files, and there are quite a few sprites. Tried to upload just the presentation (23 slides with timers) and I keep getting an error.

    So if interested, let me know.

  8. I do one with Y8 as part of our 'sustainability/eco2 project theme - they have to create a game to encourage people to save energy at home, moving from room to room switching things off, etc. I'm currently tweaking it and should have it available as a very basic moodle course. As and when I'm happier with it I'll post further info.
    I start it off with the students doing the tutorial game in pairs for a couple of lessons just to give them a flavour. That's worth doing on its own if nothing else - then getting then to design/try ideas to extend it further.
    Hrad work for staff who aren't specialists though......
  9. cgilmurray

    cgilmurray New commenter

    hi MrC
    teacher here 2
    would like 2 c your pres
    also do u have any ideas for game making project s in maths or any other subject
    tk u

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