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DT in KS2 : programming and controlling

Discussion in 'Primary' started by lardylady, Nov 9, 2015.

  1. lardylady

    lardylady Star commenter

    Just wondering what you do in your school to address the technical knowledge requirements in DT for KS2. The statement
    'apply their understanding of computing to program, monitor and control their products'

    is giving us nightmares. I have recently been put in charge of DT and haven't a clue where to begin. The Y6 teacher is even less clued up than me, and we don't know where to start addressing the idea of using a computer program to control something that the children have made.

    Apologies for this post, but I admit I am utterly clueless when it comes to DT.

    Any ideas??

    Edited to add that we have looked at Lego, but the prices are astronomical.
  2. Tony_Soprano

    Tony_Soprano New commenter

    I'm relatively new to the DT coordinator role myself but I've found the Design and Technology Association's 'projects on a page's to be very useful so far. Pretty sure that it will have something in there to help you. Order it in electronic format through your school of you need it quickly.
    lardylady likes this.
  3. sirenne

    sirenne New commenter

    If you have the budget, invest in Lego WeDo. You can use the kits to construct models which are controlled via a computer (Computing objectives) and then use these to develop another product (DT objectives). There's lots of info on the Internet including Lego Education and
    lardylady likes this.

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